FIFA 18 Review – Xbox
The ball isn’t the only thing that has gotten some love in FIFA 18 for the Xbox 360. The aforementioned Sports Lab debuted at E3 2018, and is in full-swing in FIFA 17, creating players that really seem to be held to the pitch by gravity. Lesser techniques create character that float on the pitch, or ones that can stop and turn on a dime, which we all know is rubbish. For a player to move abruptly in one direction, inertia tells us that weight must be planted and shifted for the desired result.
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The characters in FIFA 18 abide by the laws of physics, which instantly makes the action on the pitch more believable looking. Playability is also amplified with these techniques since maneuvers that should take more time to complete (a 360 for example) actually do.
The feature set of FIFA 18 is pretty standard fare. EACA did revamp the Manager mode, which now allows players to be upgraded through play. The online doesn’t include the fancy Interactive Leagues feature of the previous-gen version of FIFA 18 but playing four-on-four is a HUGE plus over some of EA’s other sports titles. And the Challenges are back, with over eighty different ways to make you pull your hair out. Yes, these challenges are fun, but many are not for the faint of heart or weak of thumb. But we prefer market’s change or buying fifa coins in US market or in other countries like Spain (the fifa coins are monedas fut baratas ) or France (the fifa coins are credits fut 18 pas cher ). FIFA Coins are easy to buy in these soccer’s countries and cheap…
Overall Gameplay Impressions on FIFA 18 :
The FIFA licensing is well-utilized in FIFA 18 , and is what you have come to expect in recent years from EA. This licensing is a BIG deal, and is sometimes overlooked in titles, but having the world’s best players and the world’s best clubs at my fingertips does instantly put FIFA 18 a step ahead of games that don’t have the same luxury.
But we all know that EA has had the stars and the clubs for years, and this isn’t really anything new. So what of the new portions of FIFA 18 for the Xbox 360 ? They’re pretty solid, in fact. The Sports Lab work enables gamers to play FIFA 18 more like a person would play soccer in real life which is really the goal in any sim-style sports game, isn’t it ?
The weight and individuality that each player carries on the pitch is nearly spot-on. There’s definite room for improvement in the area of tying all of these nice character animations together, however. This seems like a company-wide problem in the HD era for EA, and not necessarily this title alone. Every now and then the characters will animate less smoothly from frame-to-frame (it seems like a transitional issue in the coding), and there’s a lack of consistency in the speed of the sets. For example, you may go to do a freestyle move, which results in your player speeding up unrealistically. Once EA figures out how to smoothly tie together animations and stabilize the speed between athletic moves, they’ll have hit the mother-load of sports-based photorealism : see the fifa 18 demo released
The ball physics moving independently of the characters is surely the future of all sports gaming. The system in FIFA 18 is already fairly polished. There are some instances where the drag between the ball and the ground is too high, but mostly the rock skirts where it may about the pitch.
Graphics and audio
An issue of player “grease” which popped up in FIFA 17 has been pretty well taken care of in juegos de futbol. Characters look much more realistic, and much less made of Plasticine. The facial maps on the star players and their general MoCap swaggers are very authentic – it’s the best that EA has offered in a soccer game to date. The aforementioned animation hiccup does affect the graphics some, for the players look a bit jerky out there, but the general physics system (which gives the character’s weight) makes up for a large part of this anomaly.
The booth broadcast is usually unflappable in FIFA games, but I noticed some issues with it in FIFA 18 . The performance by the broadcasters is still wonderful, and the written dialog is realistic, but the important matter of synching the words with the action is a bit off. This doesn’t happen with every possession, but I often found that the call was a few clicks behind the action, or totally cuing the wrong audio piece for the play. The redeeming aural bit in FIFA 18 is that the soundtrack is an amazing international brew, and the sound effects (including crowd chants) are second to few.
The Bottom Line
As mentioned above, EA likes to captivate early adopters with technology that may be a just a stone’s throw from perfect, and FIFA 18 for the 360 is a perfect example. The independent ball physics are about where they need to be, but the interaction of player with said ball is still a first touch or two away from being the cat’s meow.
FIFA 18 for the Xbox 360 is still worth picking up for the excellent graphics, and for a glimpse into the future of sports gaming. Those looking for the most complete and best playing soccer game this year will still want to grab FIFA 18 for the big black box. And now to play watch : HOW TO DOWNLOAD THE FIFA 18 DEMO